Friday, February 19, 2010

Character generation

Each PC will have 3 Pathfinder character sheets. Each PC should take one sheet, and roll 4d6 and take the best 3m for each stat. Do Not Re-arrange stats please. These are your base stats. Based on these stats you can choose a class and race. Any class except Paladin is acceptable. Races include Orc (+4 Str, -2 to Int/Wis/Cha; racial traits including 60 dark vision, ferocity, +2 to intimidate), Half Orc (+2 to Str, 60 dark vision, limited ferocity, +2 to intimidate), or Tiefling which is limited to being either a wizard or sorcerer (+2 Str, +2 Dex, -2 to Cha; Darkness 1xday, minus to charisma doesn't effect sorcerer abilities, 60 dark vision).
Based on these choices we will set the faction and this may determine choice of feats, since there are a few ancestry feats allowed.
If you like the resulting character we will determine starting money for equipment and the rest. If not you have two more sheets, thus two more trys for a character you like. Also you may trade any character you have created for another persons character.
Starting cash will be lower than normal, and since this is un underground society with no access to trees, some things will not be available or be made from local materials. A metal quarterstaff will cost and weigh more than the norm. Hemp rope is unavailable, alchemical items are likewise unavailable, torches and oil or unavailable.

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